|Except where otherwise specified, we follow IMA (International Multi-Gun Association) Rules.
SHOOTER REGISTRATION: 08:00 - 08:45
MANDATORY SAFETY MEETING: 08:50
ANYONE MISSING THE SAFETY MEETING WILL NOT BE ALLOWED TO SHOOT
MATCH STARTS: 09:00
Anyone and everyone who's interested, regardless of experience, to shoot or just to watch.
We actively recruit new shooters, but... a 3-Gun Match is an action style venue; it's NOT the place to learn to shoot.
We insist that you have SOME shooting experience... just not necessarily 3-Gun experience.
Shooters under 18 must be accompanied throughout the match by a parent or legal guardian.
(Also see IMA Rules, Section 2.)
- All shooters and spectators on the range are required to wear eye and ear protection, anytime the range is "hot".
- Guns may only be loaded at the stage Loading Table or on the Firing Line.
- No one shall leave the immediate vicinity of the Loading Table with a loaded gun, except to proceed directly to the Firing Line.
- When moving between static shooting positions with a loaded long gun, the bolt must be open or the safety must be engaged.
Cowboy long guns may also be moved with the hammer down on an expired cartridge.
- All abandoned guns must be either on safe - (if it has a safety, it MUST be engaged) - or empty.
- All guns must be cleared before leaving the Firing Line.
- All guns other than holstered pistols or revolvers shall have chambers open at all times, except when at the Loading Table or on the Firing Line.
Our matches consist of three stages (every one is different).
Everyone shoots in the same category regardless of their gun choices.
(Basically, you're only competing against yourself.)
We will have a COWBOY Division, for those shooters who wish to use their old-timey guns.
The Cowboy Division shooters may have a slightly different course of fire, to allow for limited ammo capacity.
(Unless, of course, you're shooting one of those Hollywood movie six-shooters that never run dry!)
At Sanford-Springvale, we definitely stress the "fun" rather than the "competition".
We're structuring these matches so people can learn about 3-Gun Shooting without a lot of pressure.
No stress (except what you put on yourself) -- just nice people, a good time, and lots of "Attaboys!".
We do tally the results for those who are interested in such things.
They'll be posted on this website a day or two later.
Registration opens thru PractiScore four weeks prior with a priority to SSFGA members for the first week.
At three weeks prior to the match registration opens completely and will be taken on a first come first serve basis.
Payments will NOT be taken via PractiScore and payment will be required in full when checking in the day of the match.
Advance Registration is not required, but matches are limited to 42 shooters.
Advance registrations received after the match is sold out will be added to the Waiting List.
(Also see IMA Rules, Sections 4 & 5.)
Shooters need a pistol or revolver, a rifle, and a shotgun.
Semi-autos are preferred by most shooters, but if you want to shoot something else, you're more than welcome to do so.
Pump action shotguns are not unusual at all.
If you're a Cowboy Action Shooter and want to use your old time guns, we'll cheer you on!
You'll need a holster that will hold the handgun securely while moving.
(Except for Cowboy rigs, holsters must cover the trigger.)
You'll also need some means of holding shotshells, at least one extra rifle magazine, and at least one extra pistol magazine or speed loader, as reloads may be required.
(Also see IMA Rules, Section 3.)
Target counts will be posted on the website match program, at least a week before each match.
How much ammo you'll need to neutralize those targets will depend on your particular shooting skills.
ARMOR PIERCING, STEEL CORE, OR STEEL TIP AMMUNITION IS STRICTLY PROHIBITED.
SHOTGUN SHELLS MUST BE #7-1/2 OR SMALLER LEAD SHOT ONLY.
ABSOLUTELY NO STEEL OR PLATED SHOT ALLOWED!
UNLESS OTHERWISE SPECIFIED IN THE STAGE DESCRIPTION...
- Shooters shall start each stage with a holstered pistol or revolver, fully loaded, including one in the chamber.
Shooters using Cowboy gear may start with two single-action revolvers, but each must have an empty chamber under the hammer.
- All staged guns shall be staged and restaged safely.
How you stage 'em is up to you as long as they're safe.
If it falls after you stage it, and it's not a prop failure, tough, that's a DQ; be more careful next time.
Unless otherwise specified in the Stage directions, staged guns may be loaded to their full magazine capacity.
A round may be chambered only at the direction of the Range Officer.
- If no starting position is given, the shooter may stand any way they damn well please.
Our way probably ain't your way, but that doesn't make either way wrong.
You can start crouched down, standing upright, slouched over, hands on guns, hand on ammo, finger up your nose... whatever.
- PORT ARMS is defined as: standing upright with the butt of the gun at or below the waist of the shooter and with the muzzle at or above the shoulder, pointed downrange.
The gun must be held with one hand on the wrist or grip area of the gun and one hand on the forearm area.
When starting with a gun at Port Arms, it should be loaded "hot": with a round in the chamber.
- RELAXED READY: standing upright with the rifle or shotgun held in both hands, no higher than the navel, level and pointed downrange.
A gun held at Relaxed Ready is loaded "hot".
- LOW READY with a rifle or shotgun: the butt of the gun is mounted on the shoulder and the muzzle is at or below the waist, pointed downrange.
LOW READY with a handgun: the pistol is held in one or both hands and the muzzle is at or below the waist, pointed downrange.
Guns held at Low Ready are also loaded "hot".
Commands that you will hear at our matches:
- "THE LINE IS HOT; SHOOTER STAGE GUNS"
The shooter will leave the Loading Table and stage guns according to the Stage description.
- "NEXT SHOOTER TO THE LOADING TABLE"
Kind of obvious...
- "SHOOTER READY?" "STAND BY"
If the Shooter is ready, they need not respond.
After "STAND BY" is given there will be a short delay before the buzzer sounds to begin firing.
- "SHOW CLEAR", "SLIDE FORWARD", "HAMMER DOWN", & "HOLSTER"
Commands given at the end of the stage course of fire.
- "THE LINE IS CLEAR.", "NEXT SHOOTERS STEP BACK.", "RESET AND TAPE TARGETS."
Any Shooters at the Loading Table will step away from the table, leaving their loaded guns either on the table or holstered.
Spotters will reset and tape targets as required.
FIREARMS ARE NOT TO BE HANDLED BY ANYONE UNTIL "THE LINE IS HOT" IS SOUNDED.
SCORING & PENALTIES (Also see IMA Rules, Section 6.)
UNLESS OTHERWISE SPECIFIED IN THE STAGE INSTRUCTIONS:
We use a very simple system for scoring: Final Score = Raw Time (from buzzer to last shot fired) + Penalties
- Knockdown targets must fall to count as hit.
(All knockdown targets may be reengaged until down.)
- Aerial targets must be hit before reaching the ground.
Aerial targets that break on launch are considered hit, but must still be engaged.
- All paper/cardboard targets must receive one hit in the "A" zone or two hits anywhere on the target to count as Neutralized.
Only one hit, outside the "A" zone = Failure to Neutralize.
No Hits = Miss. (Extra hits incur no penalty.)
NOTE: Cowboy Division shooters require only one hit anywhere on the target to count as Neutralized.
- Failure to Neutralize [FTN]: +5 seconds each
- Procedural (i.e. Engaging targets in the wrong order): +5 seconds (One Procedural per Gun Max)
- Hitting a "No Shoot" target: +10 seconds for each hit
- Miss: +10 seconds each target
- Target Not Engaged [TNE]: +15 seconds each target
- Exceeding the Par Time for a Stage: Stage Par Time plus any misses, procedurals, etc.
- Stage Not Fired [SNF] (Failure to shoot a Stage): 500 seconds
- Stage Disqualification [SDQ]: 600 seconds
- Match Disqualification [MDQ]: No score for every Stage, and you're done shooting for the day
- Breaking the 180° plane with the muzzle of any gun = SDQ
- Abandoned gun either not on safe or not empty = SDQ
- Dropping or losing control of an UNLOADED gun = SDQ
- Two SDQs = MDQ
- Dropping or losing control of a LOADED gun = MDQ
A gun is deemed loaded if there is a round in the chamber, cylinder, or inserted magazine.
- Sweeping anyone (other than yourself) with the muzzle of a gun (loaded or not) = MDQ
- Any rifle or pistol round fired over the berm = MDQ
- A negligent discharge that impacts any prop (other than fencing) or impacts within 10 feet of any person = MDQ
- Unsportsmanlike Conduct = MDQ
We're a small group here, so everyone who participates in one of our 3-Gun Matches needs to pitch in and do their part in helping out wherever they can.
Don't be shy if you've never done this before, we're a friendly bunch, and we'll be glad to help you out by showing you what to do!
Anyone who'd like to show up early to help set up targets, props, etc. is VERY welcome!
Same if you'd like to hang around after and help us tear down and put stuff away.
The Range Officer keeps everything running on schedule... or at least tries to.
The Timer Operator ensures that each shooter is ready to participate, times each stage, and assists the shooter to make sure that everything goes well.
The Score Keeper enters the elapsed time and any bonuses, misses, or procedurals on each scorecard.
Don't be afraid to keep score!
It ain't rocket science!
The Spotter/Setters count misses, reset knockdown targets, and paste paper targets between shooters.
The more people we have doing this, the quicker the next shooter gets to the line.
(They can also help police spent brass if they're so inclined.)
Everyone's a Safety Officer.
If you see someone do anything you think is unsafe, let the Range Officer or Match Director know immediately.
Advance Registration for SSFGPA Members: $15 , nonmembers: $20
Match Day Registration for SSFGPA Members: $25 , nonmembers: $30
FOOD & DRINK
There will be no food and drink available at the range.
Shooters are advised to bring their own.